AI Insights · Timothy · October 2024
Top Educational Games Performance in Norway Q3 2024
Discover the performance trends of the top educational games in Norway for Q3 2024, including downloads, revenue, and active user statistics.
In the third quarter of 2024, the educational games sector in Norway exhibited varied performance metrics across downloads, revenue, and active users, as reported by Sensor Tower.
Albert Junior from eEducation Albert AB saw a notable increase in weekly revenue, starting from approximately $7.1K in early July and peaking at around $12.4K in early August, before settling at nearly $9.5K by the end of September. Downloads began at 2.1K in the first week of July, experiencing a downward trend through the quarter, with a slight recovery to 993 by the end of September.
Lingokids - Play and Learn from Monkimun Inc reported a steady revenue stream, starting at $2.1K and reaching a high of $3K in mid-July, before stabilizing around $2.3K towards the end of September. Downloads remained relatively stable, fluctuating slightly between 364 and 569 throughout the quarter. Weekly active users started at 1.6K, declining to around 1.3K mid-quarter, then slightly rising to 1.4K by the quarter's end.
Kahoot! Learn to Read by Poio, developed by Kahoot ASA, recorded weekly revenues beginning at $1.5K, peaking at $1.7K in mid-September, and closing at $1.3K. Downloads fluctuated modestly, beginning at 264 and ending at 245, with minor variations throughout the quarter.
Petra - lek og lær (1-6 år) experienced a significant revenue increase mid-quarter, reaching $2.7K in late September from a starting point of $292. Downloads were more volatile, starting at 52, spiking to 963 in mid-August, and then concluding at 262.
Finally, Kahoot! Numbers by DragonBox also by Kahoot ASA, showed a steady revenue path, with figures starting at $544, dipping mid-quarter, and ending at $565. Downloads started at 86, with a notable increase to 158 in early September, and finished the quarter at 131. Weekly active users began at 38, dropped to 10 early in the quarter, and then climbed back to 52 by quarter's end.
These insights from Sensor Tower illustrate the dynamic nature of the educational games market in Norway, with each app demonstrating unique trends in user engagement and financial performance. For a more comprehensive analysis, visit Sensor Tower.